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The News

PostPosted: February 22nd, 2010, 4:55 am
by Schmunzel
I have been recently told that there was much despair at the lack of NEWS on our Website.
I answered truthfully, that I (more or less) regularly post updates on my work in the developer section.
However, the thought struck me, that people who want to learn the news, might look in the news section, rather than in the developement section.....

So let me post some NEWS ... :)

Currently at ANH we are working on 3 major systems.
The majority of my work is directed at Playerstructures and neighbouring gamesystems. As I just finished factories, I have put a lot of work into finalizing the crafting system, so that we can finish the data entry for schematics and have fully functional crafting for all basic professions, and very nearly all the advanced professions, too.
The schematic db entries are around 2/3 done with small work still to be done so that components properly affect the stats of the finalized item. A work for which muglies and Rouses tools as much as readies and Vidis research provide the vital assistance.
With crafting finalizing I am currently implementing housing, with all the basic groundwork being already finished Im currently finalizing the house implementation by tuning the code to not send unnecessary Packets when we are just moving past them.
the third big thing we are working on is the implementation of Professions. Powerking and Valkyra just started on the implementation of Scout resp medic with the focus on getting a playable Beta with all basic professions and the most important gamesystems implemented.

At this point the codebase is very stable with a recent crashbug introduced with the placing of nonpersistant (not db based) Objects in playercamps. More news will follow shortly when we get some idea on the work still necessary to get something more tangible to the community.


sch

Re: The News

PostPosted: February 23rd, 2010, 6:42 am
by Tomcat
ty sch

Re: The News

PostPosted: February 23rd, 2010, 7:22 am
by Valkyra
Nice update Sch! :)