Hello everyone! I thought I'd take the opportunity to introduce myself to the community as well as keep everyone informed of my work in the SWG:ANH core.
==INTRODUCTION==
I am Taurus (formerly known as Powerking), and I've been working with SWG modding, emulation, and reverse engineering for about 5 years now (long time, inorite?). I have worked with several teams throughout this span of time (with contributions varying greatly). I started with the SwgEmuMods group, which was a group that intended to create mods for the swg client. While there I started a small project (that quickly grew out of my hands), called cuemu. I'm not going to take credit for anything that the cuemu did, because it was mostly put together by others (apathy). From there I wandered to the SwgPreCU team and eventually bounced to the OSSWG (Persistent Worlds) team. After taking a short break from the SWG scene I returned to come do work for SWG:ANH.
Upon my arrival I received a copy of the source code, some instructions, a few logins and was told to have at. I quickly established what I wanted to be my first area of work: Scout. I've only been working with the core for about a week and a half, but I'm already starting to feel that I've got a good grasp of it's structure. I've fixed several bugs (some minor, some enormous), finished camp implementation (Pictures Incoming!), and have completely added in foraging!
Next Stop: TROW TRAP! (with a brief trip to Medical Forage first because it's so much like Forage)
Despite what some have said: Fun times and great things are happening here at Swg:ANH!

