Archive for the 'SWG:ANH News' Category

Welcome back to the new site

We would like to thank you for being patient with us during the site redesign. The new website is finally up with the help of alot of folks, you should be able to log in with your old existing usernames and passwords. If you are new visitor to the site, please take the time to register, this will allow you to vote in our polls and receive our update newsletter.

Where to start, it’s been a long while since we’ve done an official update to the community, so we’ll try and cover everything that’s happened.
Once again, Welcome back! We hope you enjoy the new look and simplicity of the new design.

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Rouse on January 11th 2008 in SWG:ANH News

Small September Update

Well, it has been a while since last our update. A few of the team took a few weeks off for family and last bit summer fun, but we are back to working again.

We now have banking under development, but haven’t pushed it to our TC yet as we are still working on the safety deposit box and tipping.

Friendslist/ignore list are on TC currently being tested.

All starting prof schematics are in and currently being tested for accuracy with the others prof schematics coming in the next few weeks. We had schematic for starters in for a while but something was missing that caused them to bug. Well last weekend I made a big discovery that has finally solved that issue they are all working perfectly.

All pilot trainers are in and being checked for accuracy.

Alot of internal wiki work being done (ready is a monster when it comes to wiki work, not sure he sleeps).

Scripting is currently in development by Jack and Ketu.

A few db bugs have been fixed nothing real big just facing directions of a few npcs and bank terminal was a little off on its facing direction.

NPC posture is in TC, NPCs now sitting in chairs in cantinas and so forth.

Bazaar coding is about 90% complete we should see this on TC with a few weeks.

So all code progress not alot of flashy progress you can see, but its being made.

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Rouse on September 8th 2007 in Updates

July Update

We have added in City NPCs…..you might hear us call them Filler NPCs.

All NPCs in the cities are in with faction if they are a recruiter or what not.

Almost 5k NPCs in total across multiple planets just for cities, cantinas, guild halls, and so on.

So lets get everyone up to date on whats in the ANH Core…
in no particular order:

Travel Terms
Ticket Droids
Shuttle/Transports
Planet and Interplanetary Travel
Shuttle Wait times (currently at 1 minute as it was in pub 14.1)
Badges
Badge working in both character sheet and Cntrl C screen
Trainer NPCs (in correct locations, and named correctly)
Character Sheet
Character Bios
Skills
Radial Menus
Starting HAM (based on Race and Profession picked)
Tutorial Area (the original)
Skipped Tutorial area
Chat
Planet Chat
Tells
Email
Email Attachments
Schematics
Resources
Resource Spawns
Sampling
Cell and cell movement
Sitting on objects
Starting Items (proper for each profession)
Factions
Inventory
Bank Terminals
Starship Crafting Stations
Survey Tools (which actually work)
Server Clustering
Ping Server
Server Offline/Loading/Online Message on Character Selection Screen
Ticket Purchase and Use
Bazaars (almost ready)
Working Waypoints
Creating Waypoint from Planet Map
Creating Waypoint from Coords or /waypoint
Moods
NPC Moods
NPC Factions
Chassis Dealers
Random Name Generation
Overhead Maps
Planet Maps (including Labels, and Categories for cities, trainer, vendors, poi, and so on.)
Elevator Terminals
Weather
Clone Terminals
Insurance Terminals
And Taanab (everything above is on Taanab also)

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Rouse on July 5th 2007 in Updates

Taanab POIs added

We have added in Taanab POIs here is screen shots below.

Badge Issue

Taanab POI Datapad

Taanab POI Planet Map

Badge Character Sheet

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Rouse on June 5th 2007 in Updates